Every key we bring.

Consulting, custom software, data and AI, security, automation and managed teams — plus the games, 3D and immersive work the studio is known for. One company, one plan, one set of people accountable for it.

8 capability groups · 51 services you can brief us on

  1. 01 Consulting & advisory Digital transformation · Legacy modernisation & mainframe · IT consulting
  2. 02 Software development Custom software · MVP development · Cloud development & migration · Embedded software +4
  3. 03 Design UI/UX design · 3D art & design · Branding
  4. 04 Quality, security & infrastructure Software testing & QA · Security testing · Cybersecurity · DevOps +2
  5. 05 AI & data Data science · Data engineering · Big data · Analytics & BI +3
  6. 06 Automation & enterprise platforms Business process automation · Robotic process automation · ERP: SAP, Dynamics 365, Odoo · CRM & Salesforce +2
  7. 07 Emerging technology Internet of Things · Blockchain, NFTs & metaverse · Sustainability & ESG · AR / VR +1
  8. 08 Teams & hiring models IT staff augmentation · Dedicated teams & offshore · Developers by technology

(01)

Work out what to build, before building it

Most engagements start with a question rather than a specification: which system is holding the business back, whether to modernise or replace, what a realistic first release looks like. A short assessment answers it in writing — current state, target architecture, sequence and cost per phase — and you keep that analysis whether or not we build the thing.

Consulting here is done by the people who will be responsible for delivery. That tends to produce more cautious estimates and fewer surprises.

(02)

Build the systems the business runs on

Custom platforms, portals, integrations and the mobile and web products in front of customers. Engineers work in two-week increments against a visible backlog, in your repositories and your cloud accounts, with a demo at the end of every one.

The unglamorous parts are in scope too: data migration, admin screens, reporting, the API nobody wants to document. They are usually what decides whether a system survives its second year.

Make the data useful, and the AI accountable

(03)

Make the data useful, and the AI accountable

Pipelines, warehouses and dashboards that agree with each other, then models put to work inside them — forecasting, classification, assistants grounded in your own documents. Every model ships with an evaluation set and monitoring, so its quality is measured rather than assumed.

Where a rules engine or a well-built report would do the job, we will say so. It is cheaper to run and easier to defend.

(04)

Keep it secure, tested and running

Test strategy and automation, authorised penetration testing, cloud and identity hardening, CI/CD pipelines, monitoring and the on-call runbooks that make an incident boring. Security work is written up in a form your auditors and your engineers can both use.

Automation sits next to it: RPA, workflow, ERP and CRM platforms, and the integrations that remove the copy-and-paste work between them.

Specialist craft: 3D, immersive and games

(05)

Specialist craft: 3D, immersive and games

The studio still does the work it became known for — character art, environments, animation, architectural visualisation, AR and VR, and full game production in Unity and Unreal. It now sits alongside the engineering rather than in place of it.

That combination is why a product team can ask for a real-time 3D configurator, a training simulation or a playable brand experience without finding a second supplier.

(Specialisms)

Deep benches we are asked for by name

(FAQ)

Questions, answered

Yes. Many projects begin as a conversation, not a brief. We run a short discovery phase to turn the idea into something we can scope honestly — what to build first, what can wait and what it will roughly take. You leave with a plan whether or not you build it with us.

Not every person does everything — the studio is made of specialists. What one team gives you is a single plan and one set of people accountable for it, instead of a designer, a developer and a marketer in three different companies.

We break the work into phases and price each one, so you can start with a first release and decide on the rest with real information. Fixed-scope phases get a fixed price; ongoing work is billed against an agreed monthly capacity.

Often that is the better move. We review the existing product and codebase, tell you plainly what is worth keeping, and then fix, extend or migrate it.

(Global presence)

Nine countries, one studio behind them.

Every project is designed, built and shipped from one studio.
Turn the globe, or pick a country to see what we deliver there.

(Next step)

Not sure which key fits?

Tell us the problem. We will put the right people from design, engineering and art on it.

START